Peer-review publications
1 journal articles, 9 conference/symposium papers and 2 workshop papers in reverse chronological order.
- Gabriella A. B. Barros, Michael C. Green, Antonios Liapis and Julian Togelius : "Who Killed Albert Einstein? From Open Data to Murder Mystery Games (accepted)" Transactions on Games. 2018.
- Michael C. Green, Ahmed Khalifa, Gabriella A. B. Barros and Julian Togelius : "Press Space To Fire: Automatic Video Game Tutorial Generation" EXAG workshop at AIIDE. 2017.
- Ahmed Khalifa, Gabriella A. B. Barros and Julian Togelius : "DeepTingle" . 2017.
- Gabriella A. B. Barros, Antonios Liapis and Julian Togelius : "Murder mystery generation from open data" Proceedings of the International Conference on Computational Creativity (ICCC). 2016.
- Gabriella A. B. Barros, Antonios Liapis and Julian Togelius : "Playing with Data: Procedural Generation of Adventures from Open Data" Proceedings of the International Joint Conference of DiGRA and FDG. 2016.
- Gabriella A. B. Barros and Julian Togelius : "Balanced civilization map generation based on open data" Proceedings of the IEEE Congress on Evolutionary Computation (CEC), 1482--1489. 2015.
- Gabriella A. B. Barros, Antonios Liapis and Julian Togelius : "Data adventures" Proceedings of the FDG workshop on Procedural Content Generation in Games. 2015.
- Marco Scirea, Gabriella A. B. Barros, Noor Shaker and Julian Togelius : "SMUG: Scientific Music Generator" Proceedings of the International Conference on Computational Creativity (ICCC), 204--211. 2015.
- Thorbjorn S. Nielsen, Gabriella A. B. Barros, Julian Togelius and Mark J. Nelson : "Towards generating arcade game rules with VGDL" Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 185--192. 2015.
- Thorbjorn S. Nielsen, Gabriella A. B. Barros, Julian Togelius and Mark J. Nelson : "General video game evaluation using relative algorithm performance profiles" Proceedings of EvoApplications, 369--380. 2015.
- Gabriella A. B. Barros and Julian Togelius : "Exploring a large space of small games" Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 1--2. 2014.
- Gabriella A .B. Barros, Átila V. M. Moreira, Vicente V. Filho, Marco Túlio C. F. Albuquerque, eonardo V. Carvalho, Geber L. Ramalho : "Applying Blue Ocean Strategy to Game Design: A Path to Innovation" Simpósio Brasileiro de Jogos Digitais (SBGames). 2013.