By Ahmed Khalifa, Gabriella A. B. Barros and Tiago Machado. 2016.

Super-W-Hack is a strategy turn-base roguelike game with retro aesthestics. In the game, the player is a PhD student, digging their way through the deep dungeons of their imagination. Each playthrough is procedurally generated. To win, the player must explore all five levels and defeat the final boss. Each level consists of several rooms. When players defeat all enemies in a room, they receive a new weapon, which could be better or worse than the previous one. The last room in the level contains a portal to the next level. Developed in a team of 3, I was responsible for developing the weapon and boss generation.
Used: Phaser, Javascript. Platforms: Windows, Mac.

Check the game here!